#ifndef	APPSTATE_SPLASH_H
#define	APPSTATE_SPLASH_H

#include"AppState.h"
#include<d3d9.h>
#include<d3dx9.h>

#include"VertexDefine.h"

class AppState_Splash : public AppState
{
protected:
	IDirect3DVertexBuffer9* m_vb;
protected:
	void initGeometry();

public:
	AppState_Splash();
	~AppState_Splash();
	


public:
	void render();


};
#endif	//	APPSTATE_SPLASH_H